![]() Players could organize combos to sometimes do almost 100 damage a piece (The most famous being Explosion, Ebolt, and the Hally, combination, which if executed perfectly would cause the 2 spells and the weapon damage to hit at the same time. with 100 health points and spells and weapons that do damage of sometimes up to 40 hits a piece, this seems pretty simple right? Wrong. Each spell you cast, or hit of your weapon on the other player would take away his health points. Skilled players, sometimes had duels (a 1 on 1 match of spell casting and combat trying to kill the other player by getting his hit points to 0) that lasted sometimes well over an hour. While simple, and without too many combat 'spells', UO managed to somehow incorporate more thought into its combat system than seemingly possible. The combat system, while it seemed to be pretty simple, was in fact more involved, required more skill, had more combinations of tactics involved than any MMORPG has had to date, and in my honest opinion will hold that title for a long, long time. Now heres where OSI hit the nail on the head as far as PvP goes with UO:T2A. ![]() While a warrior character would have 25 int typically and 100 dex. A mage character would typically have had 100 str, (str which is also your HP or Hitpoints) and 100 int (int is also mana, which is used and regenerates before and after you cast a spell, and 25 dex (Dexterity, how fast you can swing a weapon). There was Strength (str), Intelligence (int), and Dexterity (dex). There were 3 stats and every character, regardless of type had some of each. While PvP characters typically stuck to strict planned out 'templates', many players would experiment with different combinations and theories. Each combination of skills made each character unique, and any given combination was allowed. This made the typical character aspire to 'Grandmaster' 7 distinct skills. You had your character, each character could have a total of 700.00 points in 'skills', with a maximum of 100 points (Grandmaster) status in any given skill. The UO: T2A (Ultima Online: The Second Age) time period, in a nutshell consisted of this.Įach player had a set of skills, stats, and what I will refer to as "social status" to make it easier to explain. 2 years) time period that ended over 5 years ago is remembered and longed for by the thousands who experienced and loved it today in 2005. Theres a reason why this relatively short lived (approx. It would take too long, and would not accomplish enough. I could spend days trying to explain the changes to the Noto (Notoriety) system, Skill locks, PKing issues, housing changes, and so much more, but I won't. While on paper the T2A expansion was simply just the addition of new lands and a few rule and skill changes, in reality it was so, so, so so so much more. This change was almost entirely accounted to the release of T2A: The Second Age. ![]() Bugs were sorted out, PvP was improved, PvM was improved, balance was added. 8 years ago it was 'cool' to see another guy on the screen who was actually another person. It had more lag issues, bugs, and gameplay problems than I have time to list.Today, this would be a death sentence, 8 years ago, you must realize none of this mattered. When UO was released to the public in late 1997, to be blunt, it was a piece of crap. The gameplay, community, and rule set was, and always will be unique to UO and never, in any future MMORPG will be recreated, or even attempted to be recreated for that matter. UO really was the first and last MMORPG of it's kind. Technically UO is still alive and running, but to those thousands of people who experienced and helped shape the game from the start, it died over 5 years ago. I spent some time wondering how I can word this review in a way for it to make sense for those who never experienced it and at the same time explain why the game was so much better in the beginning years to those who only experienced it towards the end. By TheDreadIfrit | Review Date: NovemIt has been 4 years since I have played any form of UO, almost 9 years have passed since I started playing and 7 years since this expansion was released, But 7 years later I'm sitting here trying to write a review about the rise and eventual downfall of what I consider not only the greatest MMORPG of all time, but the greatest video game of all time, Period.
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